Depict your favourite mythical character or story, with a steampunk aesthetic.
Steampunk is the application of advanced steam age technology to a modern or science fiction setting.
This challenge asks you to render traditional myths and legends in the steampunk style using elements of gears, springs, brass and steam power. Re-imagine legendary characters from some of the world's most ancient
stories, such as a steam-powered minotaur, or a Zeppelin-mounted Thor, hurling lightning bolts from the sky.
Entries must be made in one of the following categories:
All entries will also be eligible for any of the following awards:
The story is the primary component and is the most crucial element in all judging. The emotive impact and implication of “the story behind the image” is the aspect that is most important.
Your work must capture the imagination of the viewer and draw them in without relying on any prior knowledge of the story.
Duration of the Challenge.
Commencement Monday 10th November.
Both Image and Video categories will commence at the same time but they will run for different periods of time:
Due to technical issues, the Image challenge has been extended by one week to the 19th of Jan. The Video challenge deadline remains unchanged.
• The Image category will run for 9 weeks. Finishing on 19 January 2009.
• The Video categories will run for 12 weeks. Finishing on 03 February 2009.
The awards will be judged at the close of each main category.
How the Challenge will be Run
This challenge will be a WIP (Work in Progress) Challenge to ensure everyone can learn from each other and offer feedback and critiques. Each challenger or team is required to submit
Work In Progress (WIP) images.
- Enter the Challenge by registering yourself as a CGTalk or CGSociety member
- Submit your Work In Progress on a regular basis.
- Participate in the Community by critiquing other challenger's works in the respective forums.
- Submit your final entry before the end of the challenge (to avoid the last-minute rush - get your entry in early).
- All winners are required to be available to write 'making of' articles accompanied with high-resolution Work In Progress stills, to be eligible for prizes.
Teams can be comprised of any number of members. Each Team must nominate a Team Leader who will be responsible for posting WIP images as well as being the principal contact for all
correspondence between the team, its members and Ballistic Media. The Team Leader will also be responsible for the allocation and distribution of prizes between members of their team should they win. We recommend that prize allocations be prearranged and agreed upon before the team enters.
If teams wish to be considered in the various Open Categories then they are encouraged to list their team members and clearly note the relevant roles allocated: Lighter, Art Director, Cinematographer
(or Director of Photography), Editor, Compositor, Effects Artist, Screenwriter.
Ballistic Media will not become involved in the resolution of any team member disputes and will not hesitate in disqualifying teams that disagree amongst themselves. All team members must be registered with CGTalk and must be credited in the team's entry.
Individual team members may also enter their work in the Image category. This is recommended if individual team members want their work to be considered in the following open categories: Modeling, Matte Painting, Texturing.
Teams may be comprised of individuals working in commercial environments. However, material in commercial production cannot be entered in the challenge.
We have set up a 'Looking for Groups' thread to assist entrants who wish to set up or join teams.
Individuals are allowed to enter in both Image and Video categories. Individuals are also allowed to make completely separate entries in both Image and Video categories in addition to being part of a Video Team entry. However we strongly encourage Individuals to focus their strengths into one great entry rather than diluting their effort over several weaker entries.
Final submission of print-resolution artwork is to be done using the CGChallenge Uploader. If you are not familiar with the Uploader and how to use it, you should seek help on its use well before the close of the challenge - late submissions due to inexperience with the Uploader will not be accepted.