Secret Agent Sponsors
BOXX Technologies
Autodesk
WACOM
NVIDIA
Luxology
Corel
Stash Media
SideFX
e-on Software
Craft Animations
MAXON
The Gnomon Workshop
Pixologic
ImagineFX
3DVIA
Ballistic Publishing


Challenge Timeline: 10 June 2009 - 13 September 2009
Challengers: 1184 
Entries: 6230 
Recent Entries:

Secret Agent >> View Entries >> jcgnba

Video Entries for Juan Carlos Gonzalez-Najera (jcgnba)

Team Members:

Click for video
 
Milestone: Finished Video
Date Submitted: Saturday, 12 September 2009
Title: The Trenton Strain - Final Submission with minor corrections after deadline extension
Notes: The Trenton Strain is entirely CG with the exception of the live actors. As a result, we had to apply many different techniques that were new to us in many respects, and which required a degree of creativity and ingenuity. As a team and as individuals, we have learned a great deal not only about how to use software and hardware, but also how to work together as efficiently as possible.

Most of us that worked on The Trenton Strain have never met face to face. Our small team is spread mostly throughout the United States and Canada but also from Europe as well. Succesfully completing the project was a result of strong teamwork, a focused commitment and an ethic of respect with a shared goal, in addition to a wide range of skills.

After three months of continuous, hard work, we have met our commitment to ourselves and finished a piece we are proud of.

To all who have been following our work, thank you and we hope you enjoy watching our movie as much as we enjoyed making it.

Special thanks to our families who supported us during this process.

NOTE: This version is our final posting, tweaked slightly taking advantage of the last-minute time extension given to all teams.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for video
 
Milestone: Finished Video
Date Submitted: Thursday, 10 September 2009
Title: The Trenton Strain Final
Notes: After three months of continuous, hard work, we have met our commitment to ourselves and finished a piece we are proud of.

The Trenton Strain is entirely CG with the exception of the live actors. As a result, we had to apply many different techniques that were new to us in many respects, and which required a degree of creativity and ingenuity. As a team and as individuals, we have learned a great deal not only about how to use software and hardware, but also how to work together as efficiently as possible.

Most of us that worked on The Trenton Strain have never met face to face. Our small team is spread mostly throughout the United States and Canada but also from Europe as well. Succesfully completing the project was a result of strong teamwork, a focused commitment and an ethic of respect with a shared goal, in addition to a wide range of skills.

To all who have been following our work, thank you and we hope you enjoy watching our movie as much as we enjoyed making it.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for video
 
Milestone: Work In Progress
Date Submitted: Wednesday, 09 September 2009
Title: Christina's HUD
Notes: This is the HUD design, used to convey information about the targeted location.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for video
 
Milestone: Storyboards / pre-visualization
Date Submitted: Wednesday, 09 September 2009
Title: The Trenton Strain-Pre-viz
Notes: After writting the story, the next step was putting together a pre-viz that for the most part guided our development efforts.

As the project progressed, we had to change certain elements both for the sake of storytelling and to accomodate limitations in technical aspects of the process.

However, the pre-viz was our blueprint until the end and we are happy that we stayed true to it all the way.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Wednesday, 09 September 2009
Title: The Trenton Strain: End Title
Notes: While waiting for some files to upload, I have a couple of minutes for one more post.

Our short film is called The Trenton Strain. Here is a clip from the title sequence.


Juan Carlos
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Storyboards / pre-visualization
Date Submitted: Sunday, 06 September 2009
Title: Storyboard
Notes: Our storyboard was created from a 3D animated pre-viz that Michael put together.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Saturday, 05 September 2009
Title: 2D work comped into a 3D sequence
Notes: Rather than model the damage made by the drill to the wall, Robin worked on a 2D hole in the concrete. Most of it is painted by hand, from references.

This is the final, composited version of the 3D drill, wall and shadows, along with the 2D wall damage.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Sunday, 30 August 2009
Title: The Trenton Strain
Notes: The terrorists have contaminated everyone. This is the most deadly virus ever engineered by man.

Little is known about it other than its name. A name that will become synonym with panic, misery and destruction, if anyone is left alive to remember it.

It is called The Trenton Strain.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Sunday, 30 August 2009
Title: Rooftop sets are complete
Notes: Although we only have two sets, we modeled them with as much detail as we could to be able to set up many different cameras and angles.

Here is a shot that Steve has been working on, based on our exterior set.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Thursday, 27 August 2009
Title: Crossbow
Notes: Dave modeled the crossbow that Christina needs to fire a grappling hook across buildings, in Cinema 4D. Texturing was finished in XSI to be integrated into the larger, outdoor scene tomorrow.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Thursday, 27 August 2009
Title: Compositing of live action is picking up speed
Notes: With most of the keying done, we have started compositing live action to our CG elements. We discovered a few technical issues with the keyed footage that we tracked down to management of straight vs. pre-multiplied alphas.

That issue solved, compositing is moving ahead at full speed. For this frame from a work-in-progress of an animated sequence, Steve tracked a camera pan into the CG office. Due to the way the live action was shot, Steve had to improvise an angle and object placement that was not in the previz.

Creativity is the name of the game these days, so that what we originally envisioned and the realities of producing can come together.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Monday, 24 August 2009
Title: Bomb counting down
Notes: Christina knows she needs to get past this bomb if she want to reach her final objective. Juan Carlos created the timer.

Originally we were going to composite this in post, but since there will be no camera movement it seemed easier to integrate the counter as a texture in XSI.

"The counter itself was rendered in After Effects, using an expression that converted frame numbers into decreasing digits", Juan Carlos explains.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Tuesday, 18 August 2009
Title: Keying of green screen has started
Notes: We had the opportunity to shoot our live action scenes with a Red camera. We have finished almost all live action shots and keying has started.

After long discussion related to the huge file size of Red raw files and the slow transfer speeds, we finally settled on a workflow that works for all. Here, Rob Matichak shows a final key of one frame.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Friday, 14 August 2009
Title: First comp with live action footage
Notes: We have started to receive live footage from our live action team directed by Marcus. Steve has been working on the first green-screen keys and comps.

"The scale of the girl is too big, it is more to test how well the keyed footage looks.

"As for lighting, there's a lot I need to do. The main light from the moon is an infinite light, it's pretty strong but doesn't hit the side of the buildings very well. I'll need to use enough Final Gather bounces to get the right amount of light spread through the scene", explains Steve.

All finals renders are done in mental ray through XSI.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Monday, 10 August 2009
Title: Office integrated into building
Notes: Steve has completed the office and Alex modeled its surrounding building. This is a render of how the two elements integrate together.

Our agent will come into the office through the window. Alex has rigged it to make sure the animation works as we have planned it.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Saturday, 08 August 2009
Title: Artificial mosquito
Notes: Key to the plot is a mechanical mosquito that Steve has been building.

"This test of the mosquito in it's environment and to scale. The digital hand will be a live actors hand", comments Steve.

Today we will be shooting the live plates.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Friday, 07 August 2009
Title: Digital set for the office interior
Notes: Steve Mclean is very close to finishing the digital set for the office, where the last scene and movie climax will happen.

"I have a few bits I want to add, the backdrop is temporary and I need to adjust the lighting.

"I need to add the window frames as well once i get them from Alex [Berek]. I don't really want it to be much lighter that this even though it?s a little dark."
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Thursday, 06 August 2009
Title: A bomb, no textures
Notes: David Haiun has almost completed modeling a bomb that is key to our plot.

He is about to move to texturing, which is always a challenge because David works with C4D but we need the model in XSI.

There is always an extra step necessary to make sure that the textures transfer across applications as correctly as possible, and there is always tweaking needed.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Thursday, 30 July 2009
Title: Grappling hook
Notes: Rob Matichak keeps refining the grappling hook that will attach a steel cable to the side of the window.

This version "has an expanded arrow head, a green pilot light and modified claws," Rob explains.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Wednesday, 29 July 2009
Title: Exteriors for two rooftops
Notes: The story opens with Christina on a rooftop, being watched by an unknown man from another building.

Juan Carlos modeled the two exteriors in modo and did a test render to see how the textures will hold up.

The team's main 3D apps are modo, Cinema4D and XSI, and all final animation and rendering will be done in XSI. The next step for these rooftops is to move to XSI and finish texturing there.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Wednesday, 29 July 2009
Title: Main office building exterior
Notes: Alex Berek has been modeling the office building that our secret agent needs to enter. She will be coming in from an upper window, so there is no need to model a ground floor. Depending on the previz and shot blocking, more floors may be needed.

Alex is now busilyt texturing his model.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Tuesday, 21 July 2009
Title: Watch and bomb deactivator
Notes: Christina needs to deactivate a bomb. As all good spies, she has tricky gadgets that help her get the job done.

Juan Carlos Gonzalez-Najera has been working on a watch that transforms into something else entirely. "Designing a watch was straightforward, and designing a bomb deactivator was also not that difficult.

"The really tricky part was designing both so that one can turn into the other.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Tuesday, 21 July 2009
Title: Grappling hook
Notes: Secret Agent Christina uses an arrow to launch a cable from the building where she is to another building. The arrow is more than that though, as it converts into a grappling hook that drills into concrete.

Robert Matichak is currently modeling the arrow. "I started with a rough design to get over the ?paralysis of analysis?. It looking a little over the top to me, but that?s what is probably called for", Rob says.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Tuesday, 21 July 2009
Title: Concept art
Notes: Robin explains: "A concept sketch of one scene, our lovely spy jumping from a rooftop gliding on a cable to another building. Just a plain side view".

The team agrees that there are many adjectives for this image, but plain is not one of them.
CGTalk: CGTalk Thread | CGTalk Post
 
Click for full-sized image
 
Milestone: Work In Progress
Date Submitted: Tuesday, 21 July 2009
Title: Concept art
Notes: Robin Griggs Wood, out team's 2D artist, created two images as concept art. Of this one, she says:

"This is the first image that I was working on -- a dynamic pose, just as she swings and reaches over to the upcoming window ledge."
CGTalk: CGTalk Thread | CGTalk Post
 

 
     
Search CGSociety Site
Subscribe to Newsletter

This page rendered in x.xxx seconds on server challenge.cgsociety.org